As a change from Character Animator, I went to another Adobe program, Animate, for the mammoth sequence. There’s a tool that adds a mesh to my drawing, so that I can deform the shape from frame to frame. Also very useful is that if I bend the trunk on frame 25 of a sequence it will add a smooth transition. When I worked on Watership Down we had key animators, who drew the start and finish of the movement of a character and other animators who filled in the gaps, a process known as tweening.
Once I’d mastered the techniques of tweening and warping the mesh, I then had difficulty bringing the whole thing together. My final lesson was that everything: the mammoth’s trunk, its right ear, its left ear and even the tusks, which don’t move at all, needed