At last, the world premier of my cartoon inspired by the ducks, swans, geese, squirrels and monster pike seen on our Monday morning walks around Newmillerdam.
Tag: Adobe Character Animator
Groucho Grebe
Adding lip-sync to my last two characters. I’m going for more expressive beaks, so this is looking like a scene between Groucho and Margaret Dumont.
Duck Storyboard
Assembling cast, sets and opening titles for my cartoon.
Tufted Duck
The last of the supporting players, the tufted duck is taking shape and I’ve made a start on the main character, the hungry duck.
Ode to a Duck shouldn’t take long to put together now that I’ve got all the elements together. The animation shouldn’t be much longer than 60 seconds.
Pike and Perch
We’ve got most of the Newmillerdam ecosystem appearing in Ode to a Duck. It took me a while to work out how to stop my characters floating around – you simply pin their feet to the background – but that hasn’t been a problem with these two.
Joining the swan for the prologue, this Canada goose. I haven’t given him moving eyes and eyebrows, but he seems suitably goose-like without them.
Swan Screen Test
In my animation, the swan is anything but mute as it introduces my Ode to a Duck.
Having now produced several ‘puppets’ using the Adobe Character Animator template, I’m much more familiar with the basics and more confident that it will actually work. There are plenty of optional tweaks that I could introduce but for this animated cartoon I’ve stuck to face-on characters which don’t walk or fly about, basically they’re talking heads.
Coot and Moorhen
My Ode to a Duck animation is going to be a biodiversity hotspot: here are the latest recruits, the moorhen and coot. It’s surprising how these characters take on a life of their own: I’d never thought of a moorhen as being a bit of a spiv or of a coot being an ingenue.
Grebe Screen Test
My latest Ode to a Duck screen test and the great-crested grebe is struggling with his motivation in scene 2.
Using Adobe Character Animator and Photoshop, I’ve used a sketchbook drawing as the basis for my ‘puppet’. So, just the beak-sync to add . . . all 14 mouth movements.
Ducking
We’ve started shooting, and the duck’s looking a bit worried about that.
I’ve dived in to the mysteries of Adobe Character Animator and I like the way the simple ‘puppets’ that you create in the program can be so expressive. Other aspects such as how to stop the character floating about are a mystery – although the duck might be quite relieved to hear that.
Lip-sync and bill-sync are working well though.
Rhubarb by Candlelight
I’m steadily getting there with my animations for the Rhubarb Festival. For the forcing shed sequence, I’ve kept exactly to my original comic strip. I can add sound effects and lighting effects later, but for the moment, this tells the story just as I did in the booklet.